Seminar Outline
7:00 – 7:30 / Arrival and registration
7:30 – 8:30 / Introduction and outlining objectives of the workshop.
8:30 – 9:30 / Enabling dynamic school transformations
How the preparedness and skill levels workforce are critical factors in the ability of Cyprus to stay competitive in the 21st century?
Why Cypriot students need to start preparing for the workforce demands of the 21st century?
What are the skills that are in demand for all students, regardless of student’s future plans?
What is the enormous impact of primary and secondary education for students’ ability to compete?.
Case study: Applied skills integrated with core academic subjects are the “design specs” for creating educational systems that will prepare our primary, high school and college graduates to succeed in the modern workplace and community life.
9:30 – 9:45 / Break
9:45 – 12:00 / The educational systems in a nutshell
Cultivating thinking, creativity, learning, collaboration and regulation.
The shift of focus towards a more experiential learning: more active, cumulative, constructive, goal-directed, diagnostic and reflective learning.
The need for more independent learning: more discovery-oriented, contextual, problem-oriented, case-based, socially and intrinsically motivated learning.
12:00 – 12:30 / Lunch break
12:30 – 14:00
Use ICT tools to support the curricular objectives.
Learning through new creative ways.
Video presentations and interactive group discussions.
Promoting and using ICT tools that enhance the learning processes and enable the cultivation of creative learning and innovative teaching.
ICT as an enabler to manage, evaluate and use information retrieved from various sources such as multimedia CD-ROMs and websites.
14:00 – 14:15 / Break
14:15 – 15:30
Creativity and Innovation in education
The real barriers to creativity and innovation in schools
Creativity for thinking and learning
Developing true innovative Learning Environment of learners, schools, teachers and parents
“Live” demos from various web enabled recourses that support the “New comprehensive approaches to teaching and learning”
Case study: Educational games
Games and their positive impact on motivation, self-confidence, different learning rhythms of students and in the way students deal problem solving.
DAY Two
7:00 – 7:30 / Arrival
7:30 – 8:30 / Recapitulation of first day
8:30 – 9:30 / OUTLINE PRESENTATION
Issues to be considered at the second day
9:30 – 9:45 / Coffee break
9:45 – 12:00
Demo. Promoting creativity, innovation and entrepreneurship in the 21st century classrooms
How to enable the Learning how to learn paradigm
How to foster and facilitate creative learning and innovative teaching
Ways to harness the emerging and increasing role of ICT integration in the learning practices and how this affects the innovation-development process.
Ways to enable a trusted multicultural classroom and school atmosphere
Presentation of “Live” demos of web enabled tools and recourses that facilitate collaboration and social interactions between the various educational stakeholders
12:00 – 12:30 / Lunch Break
12:30 – 14:00
How to enable the collaboration and sharing of experiences amongst students
How to reform the class to operates as a “consulting company” solving creatively practical life problems
Case study 1. Enhancing knowledge capitalization via online collaborative methods
14:00 – 14:15 / Coffee break
14:15 – 15:30 / Demonstration of practical ways to:
Enable students to design and produce creative and innovative projects
Embark on critical problem solving techniques and strive for lifelong learning
Practical parallel workshops by participants
Participants use their newly acquired skills, work with web enabled resources and tools to prepare own recourses and lesson plans
Participant Presentations
Group presentations of sample recourses and lessons
Workshop evaluation
Conclusions and workshop closure