Program Objectives
This expert educator professional development workshop aims to provide school principals/managers, educational curriculum consultants and master trainers of private High School and Lyceums with the latest state of the art tools, platforms and educational pedagogies that will fully support them to acquire the following types of knowledge, skills and attitude-related objectives:
Knowledge-related objectives
- Understand the remixing |reusing theory as a powerful methodology and classroom instruction for engaging students to excel.
- Comprehend the effects of the global competitiveness in teaching and learning
- Realize that today’s students need to become polymath minds if they want to connect, compete and excel on a global market scale.
- Review full demos of Curricula for NXT, TETRIX of Hummingbird Robotics and Platforms so that to understand how to best integrate them in the learning plans and instruction.
Skills-related objectives (Be able to)
- Integrate Science, Technology, Reading/Writing, Engineering, Arts, Mathematics and Social/Emotional learning to improve student understanding and adequately prepare them in STEM-related jobs and carriers.
- Use Tinkering and computational thinking to solve scientific, engineering as well as social problems and challenges.
- Use programming languages and Robotics in broad and diverse range of disciplines.
- Use creative coding through games and apps to well-prepared students for life and future careers.
Attitude-related objectives
- Inspire students to develop powerful ideas empower self-reflection, clarify their thinking and connect them to solve real-world problems.
- Integrate the use of state of the art resources and tools available such as ROBOTC® for MINDSTORMS with the NXT and TETRIX platforms and Hummingbird Robotics.
In-house seminar objectives:
Ideas, pedagogical methods, tools and recourses demonstrated during the two workshop days will be used to assist with the individual progress of participating schools and workshop participants. In-house training by workshop Instructor will focus on discussing in more detail how tinkering computational thinking can be used to inspire and engage students to pursue aspirations, investigate problems, design solutions and chase curiosities. Therefore, workshop participants will be able to:
- Set processes for continuous improvement of class instruction and school change.
- Transform existing classroom practices to facilitate self-directed, dynamic learning.
- Create performances for meaningful and well-balanced personalities.
- Define ways to measure and evaluate learning outcomes.
- Set policies to accommodate all student needs and curriculum requirements.